Status Changes

Status Changes, as they are referred to in Stella Glow's digital manual, are a group of effects that can modify a unit's attributes and status either positively or negatively. Most effects are inflicted/bestowed through Orb triggers, specific character Skills and Songs, and terrain effects. Most status changes last 2-4 turns.

All detrimental status changes and debuffs are classified as ailments in the game's Skill and Ability terminology, meaning weapons slotted with Hunter Orbs and certain Skill interactions (i.e. Rusty's Fatality) will deal increased damage to afflicted units.

List of Beneficial Status Changes

 * Aim Up: Affected unit's next attack is guaranteed to hit.
 * ATK Up:
 * Barrier: Affected unit negates one attack.
 * DEF Up:
 * Dodge Up: Affected unit is guaranteed to dodge one attack. Functions identically to Barrier, but is bypassed by Aim Up.
 * [Element]+: Bestowed by the Witches' "Blessing" skills. The affected unit's attacks and physical Skills are imbued with elemental properties. Elements include Water, Wind, Fire, and Earth.
 * Move Up: Affected unit's Leg Speed (tile movement) is increased by 2.
 * Protect: Status ailments are cured and the unit gains an immunity to further ailments.
 * SP Regen: Unit gains 10% of their maximum SP at the end of each turn
 * Speed Up:
 * Stealth: A status exclusive to Nonoka. Makes it so she cannot be directly targeted by attacks, but can still be damaged when in range of area of effect Skills. Appears as Hide when applied.

List of Detrimental Status Changes

 * ATK Down:
 * Blind: Reduces unit's accuracy, leading to physical attacks missing more often.
 * Burn: Afflicted unit loses 20% of their maximum HP at the end of each turn. Functions identically to Poison and cannot stack, instead overriding it.
 * Charm:
 * DEF Down:
 * Freeze: Unit is frozen and turn is automatically skipped. Functions identically to Stun.
 * Instakill: An unlisted status effect. As its name implies, the target is instantly killed; shown by a brief skull effect that appears on the target after a battle sequence.
 * Move Down: Unit's Leg Speed (tile movement) is decreased by 2.
 * Negate Move: The afflicted unit is unable to move; though they can still perform actions. Stacks with Negate Action, in which the unit's turn is automatically skipped.
 * Negate Action: The afflicted unit is unable execute attacks, Skills or use items; though they can still move. Stacks with Negate Move, in which the unit's turn is automatically skipped.
 * Paralysis: Afflicted unit's action has a high chance of being cancelled when executing it.
 * Poison: Unit loses 10% of their maximum HP at the end of each turn. Functions identically to Burn and cannot stack, instead being overridden by it.
 * Sleep: Unit is asleep and unable to act. Functions identically to Freeze and Stun, but the afflicted unit will wake up upon taking direct damage.
 * Speed Down:
 * Stop: Unit is trapped in time and is unable to act. Functions identically to Freeze and Stun, but the afflicted unit's turn is removed from the turn order until the effect ends. All attacks directed at the unit are also counted as back attacks.


 * Stun: Unit is stunned and cannot act and turn is automatically skipped. Functions identically to Freeze.