Mordimort

Mordimort, or simply Mordi among her close friends, is one of the five Witches that exist in Regnant. Mordimort is a Witch that resides in the desert city of Kashmistan. Shy of others and has a timid, but pessimistic personality, she can be very lazy at times. She does things at her own pace, even talking at a slow pace.

Mordimort possesses a peculiar verbal tic, often uttering "mor" as a word in itself or as a replacement of "more" in sentences (i.e. "anymor" and "no mor"). Her hobby is to work with mud (ceramics).

Appearance
Mordimort is a lovely young woman with blue eyes, pale skin, teal colored hair that is tied in two long braids, her fingernails are painted teal. She wears a purple crown on her head with a golden rim on the bottom. Her upper body attire consists of a purple shoulder scarf that runs parallel across her body, a black top blouse with green and yellow water drop shaped decorations on it that extends to a black choker around her neck. She wears two golden bracelets on each wrist; one bigger than the other, a black armband on her right arm, and a black skirt with diamond shaped decorations near the edges. Accompanying her skirt is a black and golden belt with purple robes flowing from four sides; the robes are decorated with multicolored leaf shaped symbols and golden stars. She wears boots that are green and blue and decorated with butterflies at the heel and golden flowers at the sole.

Personality
Mordimort is quiet and rarely speaks, and she falls a sleep very quickly. Due to her dramatic past, she is afraid of going out in public; the result of living in the desert for three years with no one else but Keith and the mud dolls she made to play as her friends and family. Over the course of tuning from Alto she becomes more outgoing and depends on him more than her mud dolls.

Prior to the Main Story
Mordimort was born in the desert city of Kashmistan which was ruled over by her mother; the Previous Earth Witch. How they lived in the desert is not explained but everything changed when the city was attacked by the Harbingers in an attempt to assassinate her mother. Unbeknownst to Mordimort or anyone at that time, Klaus set fire to the city in an attempt to frame the Harbingers with the destruction of Kashmistan in order to hasten the need for the Anthem Program. Hrodulf managed to slay the Earth Witch and also took the blame for the destruction of the city, however the Earth Witch's Qualia survived and was passed onto Mordimort who had survived through the aid of her sister.

Combat
Like Ewan, Mordimort joins the party as a Gun-wielding utility unit. With a wide array of buffs and Earth magic at her disposal, Mordimort supports her allies by bestowing positive Status Changes and, by utilizing the terrain around her, can impede enemy approaches with her earthen traps and dolls.

Classified as a Float unit, Mordimort can effortlessly float across the battlefield without having to worry about ground-based terrain effects or impassible chasms. However, true to her lazy nature, Mordimort possesses the lowest Agility of the Witches, meaning she is among those last to act. With an average Leg Speed (tile movement) of 4 and an abysmal Jump Power of 2 on top of her low turn speed, Mordimort often lags behind the party. Because of this, the party will find itself having to follow her pace and take care not to stray too far in order to fully utilize her support.

Mordimort's trademark Skill Butterfly Dream can create traps or dolls depending on the terrain she casts it on. On stone and icy terrains, Butterfly Dream creates dolls. While seemingly dubious in usefulness, as dolls are typically destroyed in one or two hits due to their low HP, enemy AI typically prioritize attacking units with low health values. Because of this, dolls are incredibly useful in exploiting and diverting enemy aggression from allies.

While Mordimort has ample, albeit limited, range with guns and Earth magic, she is a dedicated support and utility unit through and through. While she can act offensively, Mordimort's poor turn speed often means having to endure multiple enemy actions until her next turn if she is thrust into the offensive line, as her HP and Physical Defenses are lacking compared to the other Witches and supporting cast. If left in the safety of the back line, another problem arises from her turn speed in the form of the party advancing too far ahead to be able to utilize her buffs and dolls. As a result, Mordimort is more suited for more defensive play styles and party setups.

Abilities

 * Refresh: (Upon joining) May cure status ailments at end of turn.
 * Disable Immunity: (Affinity Rank 1) Negate all disabling status ailments.
 * Earth Boost: (Level 26) Deal increased earth damage.
 * Overcome Weakness: (Level 33) Negate weakness to wind damage.
 * Reduce SP Cost: Skill Sp Cost is reduced.

Songs

 * The Night Passes: (Upon joining) Adds Poison, Paralysis, and Blind to Nearby enemies. Range 1-2, Height 5.
 * The Lonely Mountains: (Affinity Rank 2) Earth magic attack to enemies in front of her Range: 1-3 Height 5.
 * Reddened Galaxy: (Upon joining, Conducted) Add Sleep to all enemies. Continued effect: All allies recover 30% SP.
 * Dark Labyrinth: (Affinity Rank Max)