Time

Time refers to the gameplay mechanic in Stella Glow, regarding the game's flow and how time 'passes' as the story progresses.

Destiny Clock
In the second chapter of the game, Sense Data hands Alto the Destiny Clock, which introduces the mechanics of Free Time and Mission Time.

The clock is displayed at the top left of the screen when in Lambert as well as on save files. During interludes where time passes in between Times, the clock appears onscreen, its dial rotating to the next orb in order.

Free Time
Free Time usually takes place at the start of each chapter and in-between Mission Time battles. One unit of Free Time on the Destiny Clock gives the player three opportunities to spend time at several of Lambert's facilities, except during new game + when you get 9. During this time, the player can: raise Affinity with party members, participate in part time jobs for rewards, or search the area for a variety of items. The player cannot choose to leave Lambert during Free Time.

The following facilities and actions are accessible only during Free Time:


 * Barracks: Talk to party members to raise their Affinity.
 * Red Bear Tavern: Assist local shopkeepers by taking part-time jobs.
 * Tuning Hall: Tune Witches whose Affinity cannot be raised further at certain milestones.
 * Explore: Find a variety of items and rare character-exclusive accessories.
 * Rest: An action that can be taken in Alto's Room. Passes a unit of Free Time with no other effect.

Selecting and confirming an action will pass one opportunity of Free Time. Once all three opportunities are exhausted, the Destiny Clock will tick over.

In the cases of Bianca's Armory and Franz Atelier, which are both available in Free and Mission Time, visiting either store does not pass a unit of Free Time.

Mission Time
Mission Time

Fighting free battles in the overworld does not pass